A specialist Unreal Engine (C++ and Blueprint) developer, currently lecturing students on feasibility of game projects and offering technical expertise to assist development. Hungry to learn and excited to join new environments.
WORK EXPERIENCE
 Confetti Institute of Creative Technologies (Nottingham Trent University) — Game Development Lecturer January 2021 - PRESENT 
• Illustrated practical uses of Game Development to enhance student passion and understanding. 
• Utilizing a vast knowledge of Unreal Engine (C++ and Blueprint) to teach and support production of academic work. 
• Utilized excellent interpersonal skills to build positive relationships with students for optimal educational outcomes. 
• Developing concepts with students and clients to create a feasible solution to their wants and needs. 

Creativity Through Restriction Laboratories — Founder/Developer 2022 - Present
 ● Creating tech demos utilizing the Unreal Engine. 
● Engaging with local studios and communities to encourage and develop small scale projects
Skills
Gameplay Programming - Implementation and revisions of gameplay systems and logic with both written (C++) and visual (blueprint) languages. This includes combat (real time and turn based), interaction methods and player controls. 
Engine Programming – Modifying existing engines to create efficiencies and to support gameplay. Recently included with creating navigation systems and procedural dungeon creation.

 Technical Design - Creating design treatments for systems with focus on integration and system efficiency. Example is creating a contextual prompts to guide players through different game systems and paths. 

Production – Devising and executing production plans. Leading projects via communication and effective goal setting with small groups within educational settings
EDUCATION AND WORK (CREATIVE)
Staffordshire University
BSc (Hons) Computer Gameplay Design and Production
NTU
2021-Present
PGCE: Post-Compulsory Education and Training Part Time Est. Finish Date: 2023
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